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Gary Mosby has survived his first encounters with Wobblehurst.
Now he has to cross a maze that refuses to make sense.
Still searching for a way back to Earth, Gary sets out to find Krakara, the brilliant yellow raptor inventor whose experiments may be connected to the fractures between worlds. But reaching her tower means following Wobblehurst's strangest rule: the more ridiculous the path becomes, the more likely it is to be correct.
Along the way, Gary must locate a missing singing fish, help a vampire collect everything purple, settle a workplace dispute among living playing cards, solve a constantly changing puzzle cube, and survive the company of a cheerful monster who has recently changed from purple to orange.
Even after Gary reaches Krakara's tower, the challenges continue. A vacationing demon named Canary recruits Gary and his companions for a series of supposedly relaxing activities involving mountains of luggage, certified tower honey, judgmental bees, unpredictable tennis, and an elevator that cannot decide which direction is up.
But beneath the comedy and confusion, Krakara is hiding a serious secret.
Her newest invention was designed to guide her home. Instead, it has discovered routes to countless worlds-including one that may lead Gary back to Earth.
Now Gary must decide whether Krakara's unstable machine is his best chance of escaping Wobblehurst...or the next disaster he has to fix.
The maze is only the beginning.
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