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Robot and PLC programming for an interactive game

Limba englezăengleză
Carte Carte broșată
Carte Robot and PLC programming for an interactive game Lara Aicart Verduch
Codul Libristo: 06856779
Editura LAP Lambert Academic Publishing, noiembrie 2009
Over the last years, technology has increased exponentially; more and more people want now to keep t... Descrierea completă
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Over the last years, technology has increased exponentially; more and more people want now to keep themselves updated on the new technology. In the field of the games, interactive games are nowadays the most popular. The core of this book, therefore, is based on the explanation of how a robot cell has been constructed. This involves the automation of the game that will be built as well as the electronics wiring of the devices needed on the project. The structure of the project consists amongst others of an ABB robot, a board where obstacles with different shapes are placed and a magnetic ball. The player tries to move the ball around the board with a motion control which lets the board to move in all directions and the aim of the robot is to put the obstacles in different places in order to create various paths. There are also lights with different colours on the board enabling the player to avoid the obstacles and to pass the ball through the light. That thing allows the player to win points. The creation of the robot cell for playing games should encourage people interested on this technology as well as attract young people to the field of engineering.

Informații despre carte

Titlu complet Robot and PLC programming for an interactive game
Limba engleză
Legare Carte - Carte broșată
Data publicării 2010
Număr pagini 60
EAN 9783843376792
Codul Libristo 06856779
Greutatea 107
Dimensiuni 150 x 220 x 4
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