Transport gratuit la punctele de livrare Pick Up peste 299 lei
Packeta 15 lei Easybox 20 lei Cargus 25 lei FAN 25 lei

Production Rendering

Limba englezăengleză
Carte Copertă tare
Carte Production Rendering Ian Stephenson
Codul Libristo: 01435363
Editura Springer, Berlin, octombrie 2004
Details the techniques used by experienced graphics software developers to implement feature film qu... Descrierea completă
? points 318 b
632 lei
În depozitul extern în cantități mici Expediem în 12-15 zile

30 de zile pentru retur bunuri


Ar putea de asemenea, să te intereseze


top
Lost Ancient Technology of Egypt Volume 2 Brien Foerster / Carte broșată
common.buy 57 lei
Cesta k absolutnu Marcel Vanek / Copertă tare
common.buy 55 lei
Maximalování Princezny a víly neuvedený autor / Carte broșată
common.buy 17 lei
Dvě David Glockner / Copertă tare
common.buy 38 lei
Weekendsex Mario Dieringer / Carte broșată
common.buy 100 lei
Draußen unterrichten, Ausgabe für Deutschland Stiftung SILVIVA / Carte broșată
common.buy 269 lei
Architecture and Power in the Ancient Andes Jerry D. Moore / Carte broșată
common.buy 344 lei
Lean Evolution Nick RichNicola BatemanAnn EsainLynn Massey / Carte broșată
common.buy 449 lei
vier Jahreszeiten Pia Kempf-Schmid / Carte broșată
common.buy 107 lei
Schizophrenie Und Lebensqualitat Heinz Katschnig / Carte broșată
common.buy 490 lei
Forestry Pesticide Aerial Spraying J.J. Picot / Copertă tare
common.buy 699 lei

Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines.§Brings together all the skills needed to develop a rendering system.In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. §Key Topics§·A Rendering framework for managing a micro polygon-oriented graphics pipeline§·Problems presented by different types of geometry showing how different surface types can be made ready for shading§·Shading and how it fits into a rendering pipeline§·How to write a good shader compiler§·Ray tracing in a production renderer§·Incorporating global illumination into a renderer§·Gathering surface samples into a final image§·Tips and tricks in rendering §About the authors§Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.§Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).§Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. §Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA§Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis".§Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.§Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. §Key Topics§·A Rendering framework for managing a micro polygon-oriented graphics pipeline§·Problems presented by different types of geometry showing how different surface types can be made ready for shading§·Shading and how it fits into a rendering pipeline§·How to write a good shader compiler§·Ray tracing in a production renderer§·Incorporating global illumination into a renderer§·Gathering surface samples into a final image§·Tips and tricks in rendering §About the authors§Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.§Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).§Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.§Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA.§Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis".§Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.§Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.

Informații despre carte

Titlu complet Production Rendering
Limba engleză
Legare Carte - Copertă tare
Data publicării 2004
Număr pagini 302
EAN 9781852338213
ISBN 1852338210
Codul Libristo 01435363
Greutatea 705
Dimensiuni 155 x 235 x 21
Dăruiește această carte chiar astăzi
Este foarte ușor
1 Adaugă cartea în coș și selectează Livrează ca un cadou 2 Îți vom trimite un voucher în schimb 3 Cartea va ajunge direct la adresa destinatarului

Logare

Conectare la contul de utilizator Încă nu ai un cont Libristo? Crează acum!

 
obligatoriu
obligatoriu

Nu ai un cont? Beneficii cu contul Libristo!

Datorită contului Libristo, vei avea totul sub control.

Creare cont Libristo